Friday, February 17, 2012

Episode Two: Murder, Elementals, and... Cat People?

With Week One drawing to a close, we've already had quite a bit of excitement, and some new ideas come about. I would like to take this time to thank everyone who has participated and given me feedback either in person or over MSN and Steam. The enthusiasm you guys have brought has helped encourage me to continue working on this project and make Ghosts of Eternity even better!

In our first week, our heroes have arrived at the port town of Havenport; a ramshackle pit of a community whose only claims to fame or reasons anyone would travel there is for the beautiful capital city of Ailenvaile in the distance. Desperate to leave these squalid conditions, the apothecary Tristram tried to flee the town after being swarmed by the populace, only to find a grisly murder scene. Meanwhile, the Oriel acolyte Josarus led a group of fellow travelers to the local Oriel chapel with the hopes of finding free food and lodging for the time being while he began the process of taking over the congregation. To his abject horror and disgust, the chapel he discovered was incinerated in what everyone says was the work of a fire elemental. Furious and realizing that there is more work to be done than he thought possible, Josarus set out to speak with the chapel's former pastor in order to gain a semblance of understanding and control.

As I said earlier, the enthusiasm that people have had when it comes to posting has been very impressive to me, and while we did have some early kinks to work out, it seems that pretty much everyone has gotten into the swing of posting with the Heading. Now that we have been playing for this long, how does everyone feel about the Heading? Is there anything that needs to be improved on?

Even with the initial start of the game, I'm currently hard at work on finding ways to improve it and expand on the system. Rob had earlier expressed concern regarding the mechanics of Dodge and Rolling when surprised, and so now I am working on adding those to fall under the umbrella of the Coordination Aspect. In addition, the Search, Listen and Spot Checks will be modified to work under the Logic Aspect, as one with a keen mind would be better at spotting things. This means that Coordination and Logic would provide a bonus modifier to these rolls, although I will still need to work on this mechanic in order to get it right before introducing it.

At the moment I am in the midst of writing the Core Rulebook for Ghosts of Eternity, which will include all of the material I am working on right now. For now my focus is turned to the basic gameplay mechanics and the role of the Narrator (Game Master). For this I would like to give credit to both Megan and Chelsie, as they helped inspire a new idea for the Narrator, which I will unveil later on.

Another new development is a racial idea brought to us by Megan, which I would like to present to the group. The other day Megan suggested the idea of a feline race, which we have been working on together. And thus we now present the gataen. Hailing from the subcontinent of Gatalia, the gataen are a rare and secluded race who have favored a policy of isolation towards the other races following the collapse of their empire in Lourayene. As of late, some gataen have been spotting sporadically around the world, but none have stepped forward to reveal their motives. What reason could the gataen have for taking an interest in the affairs of others? What does this mean for the races?

One final piece of news is that work continues on the wargame following a short break to recharge our creative juices. Many thanks goes out to Andy for his new ideas, which we may reveal more on at a later date.

As of the writing of this blog there is no clear winner for EPW, but if you would like to cast your votes please let me know by tonight.

That's all for now. Keep enjoying yourselves, my friends!

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